Saturday, 30 April 2016

Dungeon Boss - Storming The Castle

This is the game cinematics that Tiny Island has been working on. 
Download the game for free to try it out!

Wednesday, 27 April 2016

Bangkok International Digital Media Content Festival 2016

We attended Bangkok International Digital Media Content Festival 2016. Here are some pictures to share! 

(This is the presentation that we did)

Tiny Island Productions and Moutarde and Wasabi Ltd were the only two representatives from Singapore. 

Thank you so much to the organizers for this opportunity!

Saturday, 23 April 2016

VR Talk by Presence Picture

We had a VR Talk by Presence Picture during CG Protege open house on 20th and 22nd of April. Many people from a baby to elderly joined us! 

To see more pictures of this event, please click here

Monday, 18 April 2016

Received the letter of appreciation

At STEM Inc Partners’ Appreciation and Sharing Session on 7 March. James Phang, our business development manager, received the letter of appreciation on our company's behalf.

Friday, 15 April 2016

Shared Link: "Game Writing vs Narrative Design" master class

Local game creators and educators got a chance to hear from industry veteran and narrative design expert Toiya Kristen Finley at the “Game Writing vs Narrative Design” master class, the first in a series of Story Lab programmes led by MDA. Find out what went down, and what the participants and trainer had to say about the session! 

Co-organised by The Book Council and NTUC, the master class was part of the All In-Young Writers Festival. For more info on #StoryLab, visit and stay tuned for more programmes coming up!

Check out the video below!

Thursday, 14 April 2016

Where is the VR market heading to? by David Kwok

I would like to share some of our own analysis of the VR market growth, based on the feedback I gathered from international clients I met. I saw there is a lot of VR 360 video growing in the market, especially in China. Almost everything on earth has been made into a 360 video. You will see this expansion growing very fast. Everyone will copy each other. Soon audience will get bore of it. How different can it be? (Unless it is meant for architecture visualizations) Soon it will just look like another QT VR.

Based on my analysis, if you are doing VR, you should start looking at interactive VR that allows audience to navigate and interact. Allow multiple user. (That is what we are testing in house.) The way you plan for the storyboard and the way you tell the story must be also different. I have seen many videos which only have events happening in front. If you look around, there is nothing happening on the left, right and behind. It defeats the purpose of having VR around.

I also see the potential platform for growth to be cheaper goggles working with a smart phone. If it is expensive goggles with expensive machines and troublesome to setup, I am not sure if that is going to take off.

The other thing I see it coming is light glasses that serve as goggles for both VR and AR to be paired with smart phone coming in. (Which is wireless.) I heard Apple is already working on something like this. This should be the future.

VR will create a whole new opportunity for the animation industry. I hope the thoughts help you to plan forward for your business.

To read more about this article, click here

Sunday, 3 April 2016

Shared Link: New Hololends Demo

All these new platforms are opening up new opportunities for the industry. Watch this video below to know more about the new hololends demo. It's crazy!

Saturday, 2 April 2016

Shared Link: Dream Defenders – animated in Singapore for the world

Our own IP, Dream Defenders was featured by Future Ready Singapore. To read more about it, click here