Monday, 23 June 2014
Thursday, 19 June 2014
After 6 months going back and forth on the proposal paper to get financial support for our master class series, we are almost reaching there. Just one more signature to go.
The first master is Mr Glenn Vilppu. He will be here in Sept 2014 (We will announce another master coming in Nov 2014 soon) We have limited funding for applicants. Subsidy ONLY goes to Singaporeans and PR who are working in the media related industry either as full time professionals or freelancers.
Date: 12th to 14th Sept 2014
3 days master class
Price after subsidy is $1050 (GST not Inclu). (Limited number of vacancies)
For foreigners and those not qualify for the subsidy
Price is set at $1500 (GST not Inclu)
Interested to apply for subsidy, please register to email@example.com now.
Indicate if you are a PR or Singaporean:
Glenn Vilppu received BFA and MFA (Bachelor of Fine Art and Masters of Fine Art) from Art Center College of Design, Los Angeles, California (now located in Pasadena, California). He also taught there for 13 years, beginning before he graduated. He has had more than 14 solo exhibitions of his work, worked in the Animation Industry for 20 years, doing storyboards, workbook drawings, layout and posing animation. He has worked and taught at Walt Disney Studios, Warner Brothers, Fox and other animation and game studios. During his employment with Walt Disney Studio, Walt Disney sent him around the world to teach at their studios in Toronto, Vancouver, Paris, Sydney, Manila and Tokyo. He is invited to teach seminars and workshops at universities and studios worldwide. He has his own online drawing academy vilppuacademy.com He has published 9 books on Drawing including Figure Drawing, Drawing the Clothed Figure, Animal Drawing, Head Drawing, Composition and others. He has published more than 60 DVDs on drawing and painting.
Day 1 Focus on Gesture and Figure Construction. Gesture, capturing the action of the figure, the soul of your drawing. This is the first step in your drawing and gives direction to everything that follows. This lesson will show several different approaches to starting your drawing and analyzing the action. Spherical forms, the basic containment of forms, and foundation of 3D drawing. This lesson explains and applies the use of the spherical forms with examples from the past to today. Box Forms, the clarification of the 3D gesture as well as placement of forms spatially. The box is the primary element of both analysis and description of forms in real space as well as a fundamental element of perspective. Combining Spheres and Boxes.In this lesson the focus is upon how forms react with each other to give a sense of the “real”, the bringing your drawing to life. The analysis of reality applied to drawing.
Day 2 Focus on Anatomy ways to use it in drawing which are useful in Animation. Bringing the figures to life, squash and stretch, Continuing the analysis of interaction, we focus upon how forms function in showing the gesture, by focusing upon opposites as they help to clarify and describe the action. Anatomical landmarks and proportions. An in depth explanation of proportions and their us as landmarks in analyzing action as well in creating anatomically correct drawings.
Day 3 Focus on understanding light and using it rather than just copying. Direct light, this lecture is some times referred to as the laws of light. The fundamental elements of direct light are approached as tools that can be manipulated to not only describe form, but as tools of expression. There will be a lecture and demonstration every morning and every afternoon base on each topic of the day, after which Glenn Vilppu will give individual instruction to each student as they work from the model. The approach is applicable to doing animation, story boards, concept art, illustrations or Fine Art on paper or digital media. Everyday, exercises will be given to help students better understand the topic each day.
Thursday, 5 June 2014
Tuesday, 3 June 2014
Zbrush for Designers is an innovative program targeted at artists. The main objective of the course is to introduce new ways in usingZbrush as a conceptualization and/or illustration tool. This innovative process is a highly efficient way to conceptualize in 2D and quickly build up to a 3D version, saving precious hours and transmitting your ideas accurately and precisely to the next department down the 3D production pipeline. Even as a 2D drawing tool, you can work much faster than using traditional painting programs.
Please check this link for more information