CG Production with 3ds Max (Due to Labour Day, there is a short break)
Starting on 20 April
Course Fee used to be : $740 after subsidy.
Now you save $140. Current Fee is only $600
(WDA Subsidy for Singaporeans and PR only)
Schedule: 20 April - 29 April (every Mon, Wed, Fri 7.30pm -10.30pm, Sat 10am-5pm)
4 May - 8 May (every Mon, Wed, Fri 7.30pm -10.30pm)
If you are interested, please drop a mail to firstname.lastname@example.org now. (Only 8 seats.
Reply before fri)
This course introduces the fundamentals of 3ds Max, a 3D program used widely in the animation and gaming industry for 3D modelling, 3D animation and digital visual effects. You will learn to navigate through the user interface, the basic techniques of modeling and applying textures, set basic lightings and render the model you have created, and perform simple animation.
1. User Interface
Entry-level navigation for students to understand the UI of 3ds Max Students will learn how to use viewport navigation, modeling, rigging and animation tools
3. Students will learn the basic modeling tools and progressively move to advance modeling tools
4. UV Unwrap and Textures
Students will learn basic unwrap and create textures for their models Students will understand the workflow of a typical 3D asset creation and texture process Rigging and Skinning Students will understand the tools involved in the process of rigging models The concepts covered will be applicable to 3D animation
Students will learn to animate using the rigs created for their 3D model Students will learn to refine their animation by setting up keys and using basic animation tools like graph editors and motion control
6. Lighting and Rendering
Students will learn to create the finishing look of their 3D animation by using basic lighting tools Students will understand the different rendering methods to create the final look